What we’re playing, June 2019

As early as Monday, Pedro Marques dos Santos shared his impressions of his time with the playable eFootball PES 2020 demo , the next entry in the Konami football simulation series that for some reason decided to change its name. The next day, Filipe Urriça analyzed a work by Game Freak, a producer best known for the Pokémon games, entitled Giga Wrecker Alt. , But was not convinced.

Already on Thursday, Pedro Martins published his analysis on The Church in the Darkness , a game that involves a more or less stealthy invasion of a religious cult. Finally, Filipe Urriça has started and has written his initial impressions of Astral Chain , a new game from acclaimed PlatinumGames that arrives later this month exclusively on Nintendo Switch.

Eliza will not be a game for everyone, since its foundations belong to a visual novel , meaning the player doesn’t really have much to say with regards to gameplay. This leaves the way open to the narrative arch, and although it is not yet finished when I write these lines, it is for now one of the most amazing stories of 2019.

We are dressed as Evelyn, a young woman who now works for a company called Skandha. In front of us patients are sitting to have a counseling consultation. However, Evelyn is neither a psychologist nor a psychiatrist; Evelyn just reads what Eliza is putting before her.

Thanks to the information gathered, Eliza can analyze the patient and determine what she thinks is best, with the human being just a Proxy . Eliza, the game, takes this moral basis and goes deeper into all that is satellite to her, not needing to touch on heavy, interesting subjects that deserve to be discussed in society.

It is a work that, at least so far, features careful writing, a story that combines morality with immaculate science fiction and lives that capture our full attention. I don’t know what the final will look like, but Eliza is one of those games that after a few minutes we know perfectly well that we will only rest when we see the final credits.

Pedro Marques dos Santos, Editor – Dreams (Early Access), PS4

Increasingly “clinging” to Dragon Quest Builders 2 and continuing, very slowly, my progress through the history of Detroit: Become Human, this week I also paid a visit to the world – or perhaps even better to write to the universe – of Dreams, the ambitious and for a multitude of years in production project of Media Molecule, the producer of LittleBigPlanet and Tearaway.

Suffice it to recall that Dreams, though probably not a date as big as it is now, was one of the featured games during the PlayStation 4 unveiling event, February 2013. However, more than six years have passed. and the work is still only available in the Early Access format, with no final release yet in sight at a time when Sony’s next console is already on the horizon.

Although I don’t have the big plans, or even the talent I need, to embark on the extensive and truly impressive component of game design, that’s where I’ve been spending the most time, namely learning the basics of the multiple options on offer to give rise to imagination through very complete interactive tutorials.

I’m not a fan at all of DualShock 4’s motion sensor emphasis on interacting with creations, but it didn’t stop the most talented from producing really interesting scenes. Cinematic scenes, galleries and even minigames, I’ve had the opportunity to experience very captivating ideas, especially at the visual level, and we need to explore more to understand if there are more complex ideas in the gameplay.

Games solely focused on a multiplayer experience, ironically, suffer from one big problem: they constantly need players to stay relevant. Friday the 13th, unfortunately, does not escape this reality. Unless you like to play with bots created by Artificial Intelligence, it is quite likely to become a frustrating game because there are no real players to play with.

The concept is very interesting and is fortunate to be no longer an asymmetric multiplayer shooter, as Evolve was. Either it’s the mighty killer Jason, or one of several camp monitors constantly on the run from imminent death. There are very interesting mechanics to explore, whether you are on the run or hunting.

Until it is impossible to find the “prime time” of the game, where there is a greater influx of players, will be forced to enjoy the game in offline mode. Honestly, I am of the opinion that it is a missed opportunity that there is no story itself. However, it is a peculiar approach where there is no similar large offer on the market