PC Assassin’s Creed Origins-Guide for Beginners

Possibly what he calls most of the Assassin’s Creed saga is the fact that most of his stories take place in ancient times, temporary locations that we hardly see in video games.

From the first game set during the third crusade in the Holy Land, spending time in the Italian Renaissance, sailing the waters of the Caribbean during the golden age of the pirates and from there we arrived in London in its Victorian era ( making some stops for the British colonies and Paris in full French revolution ).

Fans of the saga have been expressing their desire for future games in the saga to be located at specific times, including the most popular were Feudal Japan and ancient Egypt.

We do not know if it was already something they had planned or if they listened to fan requests, whatever it is now it is the turn of ancient Egypt to appear in a videogame of the saga, more specifically we are located in Ancient Egypt some time before the conquest of the Roman Empire.

Being that it is the oldest time to be represented in an Assassin’s Creed game, there could be no better chance that the plot of the story of how the assassins order began. It even included the reason why you initially had to cut your finger to use a hidden sheet (I sincerely expected a deeper meaning for this )

In this installment we will follow the story of Bayek, the last Medjay warrior, an order of warriors that aimed to protect the pharaohs. Bayek lived during the rise and reign of Cleopatra VII, so the Egypt of that time was inhabited by both Egyptians and Romans.

Bayek lived a quiet life, where the inhabitants of his land saw him as a hero and protector. But no story in Assassin’s Creed can be happy and now, there must be something that makes the protagonists seek revenge.

An incident in the city of Bayek affected him greatly, although there was something odd about the whole thing, it did not seem to be any incident, someone had moved the ropes to make it happen and so Bayek began his crusade to find those responsible. In the process of our adventure we will discover the beginnings of both what would later become the order of the Templars and the newly formed Bayek brotherhood of assassins.

Bayek’s story addresses many issues that had not been clarified in previous installments. We knew the reason that Desmond could relive the history of his ancestors ( besides the Anymus the secret was also in his blood ). We knew that the Brotherhood of Assassins and the Templar Order had been at war for centuries. Now in Origins, just as the name implies we will discover the origin of these sects and the reason for their rivalry.

Game Controls

During the first video games of Assassin’s Creed the controls of the game did not change much, beyond the necessary modifications for the new weapons that were included. However, since Assassin’s Creed Unity, the controls have been changing a lot to be able to adapt to the movement and battle mechanics that have been constantly being renewed.

It is always difficult to get used to the new controls, especially you had already got used to the controls of the past delivery. However, in Assassins Creed this is compensated by several tutorials, although these may seem tedious and routine, they give us time to get used to the new controls before moving on to the real action.

Although not all of us get used to the default controls of the game, especially those who get to play many similar video games can get confused in the use of controls, you can in one game attacks with the same button as in other games you would do different actions and the custom is traitorous especially in the moments of more pressure.

Normally that does not represent a big problem, but if you still feel uncomfortable because of the way you play the game it makes it easier for you to change the buttons, to adapt them more to your playing style.

The control system was not the only thing that received changes, the weapons system also received an update, and fence that has changed compared to previous games. If we remember, before the weapons we could unlock in the game were only swords, heavy weapons, knives and firearms (in addition to all the extra artifacts like potions throwing knives bombs and darts ).

Now for Assassin’s Creed the weapon system is remodeled in a way that is nothing like what we had seen before in the saga. Before what changed between one weapon and another (in addition to the clear design ) was the damage it caused to the enemies. For Assassin’s Creed, the new system they show us reminds us a little more of those seen in RPG games.

Now there will be weapons of different classification, normal, rare and legendary, the difference is not in the amount of damage we can do to enemies with weapons, if not in the extra attributes that are available, some will cause states such as hemorrhage to enemies, others increase the chances of doing extra damage. In addition, weapons can be improved to do more damage, although extra taxes will not change as the level increases.

Something that characterizes the Assassin’s Creed saga is the “eagle view” that special sense that seems that all members of the assassin order must develop.

The eagle view is a skill that has been present since the first Assassin’s Creed and has evolved with each new installment, to the point that if it were not a power that could become an unfair tool if they were removed the limitations (it is already quite unfair in letting us see the enemies through the walls ).

However, this installment of Assassins Creed aims to explain the origins of everything we would see later in the saga. But as it is about talking about the origins we will not see things as ( following the chronological order of the saga ) they will be presented years later.

What do we mean? We will see the origin of the brotherhood, therefore, the brotherhood itself will not exist until more advanced the game. We will see the origin of the Templars, because as at that time there were no Templars, we will see the order that would become them. And we will not see the eagle sight, at least not in the way we know it.